Tuesday, April 13, 2010

GOD OF WAR CHARACTERS


Kratos







Who is he:

A soldier of Sparta, who wants revenge against the gods of Olympus

Weapon of choice:

Blades of Chaos

Temperament:

Angry, so very angry

A proud captain in the Spartan army, Kratos finds himself at the edge of defeat in a battle against the barbarians in the original God of War game. And just as the barbarian chief is about to end his life, Kratos calls upon Ares (the real god of war) to help him defeat the barbarians in exchange for his life. Ares grants Kratos his wish and then proceeds to lop off the barbarian chief's head and wipe out his remaining armies. Not long after, Kratos goes on a rampage, savagely destroying cities in the name of Ares, but the god of war has bigger plans for his newly found servant.
Ares plants Kratos' family inside the temple of a city under siege by Spartan forces. Kratos leads the charge inside the temple, killing most of its inhabitants--among them, his wife and child. Ares reveals himself and tells Kratos that it was necessary for his family to die, explaining that now there's nothing holding back his brutality. Naturally, Kratos sees it a little differently and vows vengeance against the god of war and, later, the other gods of Olympus. As Kratos leaves the temple, an oracle curses him to walk with the ashes of his fallen family members covering his body, and so the Ghost of Sparta is born.






Zeus







Who is he:

The ruler of the gods of Olympus

Weapon of Choice:

Lightning bolts

Temperament:

Power-hungry mixed with a bit of paranoia

Zeus is the reigning god of Olympus, but his journey to that position wasn't an easy one. As a son of the Titan Chronos, Zeus is destined to be imprisoned inside his father's stomach with the rest of his kin, but moments before the massive ancient god ingests him, Zeus' mother pulls a fake-out and helps baby Zeus escape. Despite being under the guard of another Titan (Gaia) as he grows up, Zeus formulates a plan to rid the world of the Titans, and soon thereafter, the war between the Titans and the gods of Olympus gets under way. As the battle rages on, Zeus produces the Blade of Olympus, a weapon infused with so much power that it takes down the remaining Titans with a massive shock wave of energy. The battle ends, the Titans are banished, and Zeus (along with the rest of the gods) takes his place on top of Mount Olympus.
In God of War II, Zeus fears that the newly appointed god of war, Kratos, has become too powerful. When Kratos makes his way to destroy the city of Rhodes, Zeus--disguised as an eagle--takes Kratos' power and infuses it into the Colossus of Rhodes, which brings it to life. Zeus then tricks Kratos into using the Blade of Olympus to destroy the Colossus, knowing full well that the Blade will completely strip Kratos of all his godly powers. With the Colossus defeated, Zeus confronts Kratos in his weakened state and then plunges the Blade of Olympus into Kratos' chest, thus removing him from his position of god of war on Olympus and sending him to Hades.






Athena







Who is she:

The goddess of wisdom and strength and the guardian of Athens

Weapon of Choice:

Her words

Temperament:

Loyal

Acting as somewhat of a spiritual adviser, Athena takes the side of Kratos, much to the dismay of the other gods of Olympus. When Ares begins his assault of Athens in the original God of War, Athena asks Kratos to defend Athens and ultimately defeat Ares. When the battle ends, Athena tells Kratos that the sins of his past have been forgiven but that she can't remove his nightmares (the ones where he's brutally killing everyone, including his family). She also offers him the newly opened god of war position on Mount Olympus.
Unfortunately, things take a turn for the worse in God of War II. Athena tells Kratos that his actions are continually aggravating the other gods of Olympus, but Kratos fails to listen. Later on, she demonstrates her loyalty to Olympus (but not necessarily to Zeus, though she equates the two) by putting herself in front of Zeus before Kratos can make the final killing blow with the Blade of Olympus. She then tells Kratos that he is the son of Zeus and that he's just perpetuating a cycle of violence that started with Zeus' father, Chronos--deep stuff.




Pandora







Who is she:

God in a box

Weapon of Choice:

The aforementioned box

Temperament:

Helpful

Pandora herself doesn't factor much in the original God of War or its immediate sequel, but an item bearing her name tips the scales. In that game, the only way Kratos can defeat Ares is if he discovers the all-powerful Pandora's box, which happens to be hidden in a temple strapped to the back of Chronos. Kratos has to overcome numerous obstacles (including death) to reach and use Pandora's box, but once he does, he grows to Godzilla-like proportions.




Gaia








Who is she:

A Titan, the goddess of nature, who serves as the narrator of the God of War games

Weapon of choice:

The power of nature

Temperament:

Vengeful, but in a nice, calming way

As the protector of a young Zeus, Gaia probably feels more betrayed by his actions than the other Titans do, but Zeus' actions only fuel Gaia's goal to help Kratos complete his journey. In fact, in God of War II, Gaia tells Kratos (who has been killed by Zeus) that he doesn't have to die and that he can still exact his revenge by seeking out the Sisters of Fate. She then tells him that he can use the Sisters to time travel and appear back at the moment that Zeus plunges the Blade of Olympus into his flesh, and then kill Zeus. Kratos does exactly that, but before his defeat, Zeus is able to flee back to Mount Olympus. Shortly thereafter, Kratos goes back in time to retrieve the Titans from their battle with the gods and then returns to the present where he--riding atop Gaia with the other Titans in tow--begins the final assault on the remaining gods.




Chronos










Who is he: The father of Zeus
Weapon of choice:
His girth
Temperament:
Hungry
In the God of War mythology, Chronos eats his children to imprison them in his stomach because of a prophecy that says his children will eventually rise up against him. One of his children, Zeus, is able to escape, only to return to defeat Chronos and the rest of the Titans. When defeated by Zeus, Chronos is banished to the desert, where he's forced to walk aimlessly for an eternity with the temple of Pandora chained to his back.

GOD OF WAR III






Things get kicked off with a cut-scene involving a flaming airborne chariot buzzing around our main man Kratos. He’s obviously not terribly fond of said chariot but is quickly met by a small group of skeletons. If you’ve played either of the previous games you’ll be right at home, the Blades of Athena work exactly as you remember along with the dodging, blocking, grabbing and silly looking double jump the games are known for. After a few sweeps with Kratos’ staple weapon I decided to try a couple of the new features I’d seen previous players experiment with on occasion. In addition to the Blades of Chaos, Kratos is packing a new Cestus weapon that looks like a pair of mean ass gauntlets. The Cestus were quite slow but obviously very powerful, they reminded me a bit of the Sword of Artemis from GoWI.

After wailing on the smaller group of skeletons a ton more showed up so I grabbed the nearest one and tried Kratos’ new battering ram action. With a single enemy in hand you can use the dude as a shield and manually run over any bad guy in your vicinity. The attack certainly isn’t good for killing your foes, but in a game that routinely surrounds you with dozens of enemies it looks to be a welcome addition to knock enemies down and create some space to counter-attack.





Once the skeletons were laid back to rest the demo introduces a short platforming section. I used my bow and arrow to shoot a nearby harpy, inviting it to attack me. Rather than finish the creature off, I boarded it and used it to bridge the long gap before jumping loose and ripping the harpy to shreds. Immediately following the last gap I had to cross a longer one by jumping from one harpy to another mid-gap.

Having reached the top of the harpy-riding section I exited a cave to be greeted by another short cut-scene. Dozens of Harpies are fleeing from left to right as a gigantic molten hand enters the frame, thus revealing what can only be assumed is a Titan of the magma variety. The Titan is enormous and is scaling the structure’s wall in the background. At this moment, wouldn’t you guess I’m joined by another throng of the undead and then by a large centaur. At one point the group of skeletons overwhelmed me in a hilarious looking scrum-like mass, fortunately I was able to mash the group off with a trusty on-screen button prompt. However, immediately following my narrow escape the centaur is on me trying to skewer Kratos with his long spear. Dodging and landing some meaty Cestus attacks brings the creature to its knees, leaving it wide open for one of the QTE finishers the series is known for. Sadly the game has no Cestus finishing animations and it reverts back to the Blades of Chaos to cut open the centaur’s belly, spilling a few intestines in the process.











Moving on towards the Titan’s position, Kratos and I are greeted by a chimera. The chimera has three distinct attacks that correlate to which of the animals are in currently in charge of the beast. At one point it’ll swipe at you from its hind legs, strike with its tail and at another, pounce from all fours like an animal on the hunt. Having marveled at its attacks long enough I tore one of the creature’s horns from its forehead and plunged it into one of its eye sockets. With my tormentor down I walked over to the nearby crossbow and took aim at the pesky chariot. Having hit my target, the chariot is sent careening towards the Titan, who plucks the chariot from mid-air, crushing it with its mammoth hands. At about this time we’re told the demo is over and hurried on our way for the next group.

At this point God of War III doesn’t seem to have altered the formula it charted on the PlayStation 2 and PSP. It’s very pretty, plays tightly, has vicious finishers and has made subtle refinements that improve the overall experience without greatly altering what many people know and love.